Ron Swanson: No-Nonsense UX Engineering

Entry #2 in "Famous Fictional UX Engineers"
Ron Swanson never applied to be a UX Engineer. He was probably just trying to build a static site about canoe restoration and accidentally impressed someone on the hiring panel with the purity of his HTML. Next thing you know, he's on a cross-functional product team.
He doesn't understand why Figma requires an internet connection. He doesn't trust JavaScript. He doesn't believe in stand-ups, but shows up anyway—and says exactly one thing that ends the entire debate. And despite his deep skepticism of anything described as "human-centered," Ron turns out to be really good at UX.
"Any user who needs instruction is already lost."
Ron's first contribution to the codebase is deleting three modals, two animated tooltips, and a cookie banner. "Unnecessary," he mutters.
The next day, he ships a clean, accessible form that works in every browser and doesn't ask for more than it needs. It has one field, one button, and no onboarding. Somehow, it's better than the previous six-week sprint's worth of design sprints.
It works. It's quiet. It's unbreakable. Ron doesn't say "user-centered." He builds like someone who values people's time. Which, for him, is basically sacred.
Privacy Isn't a Feature. It's a Right.
Before anyone can explain the analytics dashboard, Ron removes all tracking scripts from the codebase and commits a comment that simply reads: "You don't need to know that."
There are no trackers. No pop-ups. No session replays. The app works without asking for your email address, location, or mother's maiden name. It collects nothing. It remembers nothing. "Don't build things you wouldn't use yourself," he says. And he means it.
Meetings Are Optional. Being Useful Isn't.
Ron hates meetings. But when he's in one, he listens carefully and says maybe three words total. One of those words is "No." Another is "Simpler." Somehow, that's enough to steer the whole team in the right direction.
When someone suggests a flashier version of a form he built, he stares for a long moment and replies, "The only person who needs animation is a clown." The conversation ends there.
He Doesn't Believe in Trends. Or Frameworks.
Ron's dev stack is minimal by design. He doesn't want npm packages. He doesn't want ten layers of abstraction. His ideal interface lives in a single .html
file, works offline, and doesn't require a build process.
Everything is semantic. Everything is readable. His styles are written in plain CSS, by hand. Every button is accessible by default.
And it's fast. Really fast. Because there's nothing getting in the way.
The Philosophy of UX According to Ron
Ron doesn't obsess over delight or engagement metrics. He doesn't A/B test things for fun. He doesn't believe every user journey needs to be "magical." He builds tools. Quietly. With care. With restraint. If you asked Ron for his UX philosophy, he'd probably say: If it respects the user's time, their privacy, and their intelligence… it's good enough. And then he'd walk away.
What Teams Learn From Working With Ron
Ron's not going to mentor junior devs in a Slack channel. He's not going to give a talk at a UX conference called "Digital Minimalism and the Quiet Interface." But if you work next to him, you'll start asking better questions.
Like:
- Do we need this feature?
- Does this make the interface clearer or just busier?
- Are we respecting the user, or just tracking them?
And over time, your product gets better. Not because it's more advanced—but because it's less annoying.
In the End
Ron doesn't chase recognition. He's not looking to climb the career ladder. He just wants to build things that work, don't bother people, and never crash. And in a tech world that's constantly screaming for your attention, Ron's work feels like a quiet act of rebellion. Which, for him, is probably the point.